- Check friendly cover
- Create an opening
- Recheck both sightlines
What can you build or destroy?
The publisher confirms base building and fortification, plus rocket-launcher and tank destruction examples. It does not provide an exhaustive catalogue of build pieces, destructible materials or damage values on the reviewed page. Do not turn a trailer example into a claim that any weapon can destroy any building.
Before opening a breach
Treat the following sequence as a tactical planning aid. The same opening may expose both sides, so check friendly positions before destroying cover.
- Identify the obstacle and the route your squad wants to use.
- Check whether the current weapon or vehicle can affect that object in your game build.
- Warn teammates who are using the object as cover.
- Keep someone watching the likely enemy response while another player acts.
After the cover changes
Recheck sightlines immediately. A breach is useful only if the squad can exploit it without losing its own recovery route. Communicate the new angle and move deliberately; rubble, collision and remaining cover depend on the actual object and build.
- Look for newly exposed friendly routes.
- Coordinate movement through or around the opening.
- Use available construction to protect a useful route, subject to the game’s placement rules.
- If the position no longer serves the objective, leave instead of repeatedly rebuilding.
Building guide or rules reference?
Use the FOB building guide for location and preparation decisions. Use the FOB database for confirmed rules and missing structure parameters. This destruction page focuses on cover changes and breaching; it does not duplicate an FOB cost sheet.
What remains unverified
No object health table, explosive hit count, collapse model, repair cost or destruction persistence rule is verified here. The schematic is an editorial decision sequence, not a game screenshot or a measured map. Reviewed 7 October 2026; no numbered game build has been tested.
Official source
Team17: WARDOGS game overview — teamplay rewards, forward operating bases, persistent cash, building and destruction. Reviewed 7 October 2026. Exact structure and equipment values are not supplied by this overview.