Index

Browse Rankings

Ranking methodology

Each list favors topics that are visible in official footage, likely to matter to new players, and safe to discuss without inventing final numbers. Rankings should be refreshed after Steam updates, public playtests, patch notes, or official class and weapon reveals.

When Early Access data is available, these watchlists should split into separate pages for role rankings, weapon tiers, loadout costs, map routes, and beginner versus squad-focused recommendations.

The current ranking logic is intentionally conservative. A topic moves higher when it affects objective timing, cash preservation, squad survivability, or the ability to leave a fight before the next control zone opens. A topic moves lower when it depends on unconfirmed values such as weapon damage, cooldowns, unlock costs, or final map names.

Use these rankings forPlanning what to learn first, choosing guide order, and identifying systems to watch during public tests.
Do not use them forFinal class tiers, final weapon rankings, exact economy values, or official balance claims.
Refresh triggerOfficial class reveal, Steam update, public playtest, patch note, or visible UI footage confirming names and values.

Open skills watchlist